Two Worlds II is a role-playing video game developed by Polish video game developer Reality Pump and published by TopWare Interactive as a sequel to the 2007 game Two Worlds. It was released on November the 9th 2010 in mainland Europe for PC (Windows and Mac), Xbox 360 and PlayStation 3.The game was released on the 25th January 2011 in North-America for the same platforms. The game has been a commercial hit and sold 1 million units three weeks after its release in Europe.By February 2011 sold units have exceeded 2 million in number.
Gameplay:
Like its predecessor, Two Worlds II is a real-time role-playing game that takes place in an open non-linear fantasy world where players take the role of a single character with whom they can explore and undertake quests. From the beginning players can lightly customize the appearance of the protagonist such as shape of face and body, and skin colour. As is common in role-playing games, the player’s character will level up by gaining experience points through completion of quests and defeating enemies. Much of the in-game world can be fully explored from the beginning, regardless of how much the player has progressed through the main story arc. Despite being non-linear, many areas of the land are populated by strong foes with higher levels than that of the player initially and as a result, players may want to explore them once their character has improved. While players will travel across much of the landscape on foot, they are soon given the option to ride on horseback and even later, a chance to man the helm of a boat to sail across the seas between islands. In addition players can also fast travel using magical teleportation fixtures found across the map.
From the beginning of the single-player game, all players' characters begin at the base level. Rather than having players choose a character’s class and style of play, as they level up points are given to be spent on improving their four main stats; endurance (health and damage), strength (combat), accuracy (ranged), and willpower (magic) while also unlocking and improving various other skills and abilities such as forging items, special combat moves, sneaking, spells and others. Players can also mix skills instead of focusing on one type of character build.
Materials can be gathered throughout the game world, either found in the wild, purchased from vendors, looted from fallen enemies or recovered from unneeded equipment. Whilst some materials can be used in the forging/upgrading of weaponry and armor, others can be used in the creation of lethal devices such as traps or bombs. Many others however are ingredients for potions that can be brewed by the player themself. These mixtures can either be used to recover a player's health or magical reserve, to temporarily buff their skills or attributes, or to use against foes as poisons. Due to the large amount of outcomes, players can name and document their new creations.
From the beginning of the single-player game, all players' characters begin at the base level. Rather than having players choose a character’s class and style of play, as they level up points are given to be spent on improving their four main stats; endurance (health and damage), strength (combat), accuracy (ranged), and willpower (magic) while also unlocking and improving various other skills and abilities such as forging items, special combat moves, sneaking, spells and others. Players can also mix skills instead of focusing on one type of character build.
Materials can be gathered throughout the game world, either found in the wild, purchased from vendors, looted from fallen enemies or recovered from unneeded equipment. Whilst some materials can be used in the forging/upgrading of weaponry and armor, others can be used in the creation of lethal devices such as traps or bombs. Many others however are ingredients for potions that can be brewed by the player themself. These mixtures can either be used to recover a player's health or magical reserve, to temporarily buff their skills or attributes, or to use against foes as poisons. Due to the large amount of outcomes, players can name and document their new creations.
Release:
The release date for the game in the UK was set for February 4 but due to unforeseen circumstances the shipment of games was damaged, Topware's Managing Director James Seaman said "We just received the container from China with the Collector's Edition and other components and they are wrecked...Several components were just a total wreck and unacceptable for us to give out to our fans.” The new release date was scheduled for February 25 and all pre-order customers are expected to be receiving them by or on this date. Both GAME and Zavvi.com have since cancelled their existing pre-orders of the game with customers, stating that they would not be receiving the game in stock and offered their apologies. After speaking with GAME, Eurogamer got in contact with TopWare's managing director James Seaman, who denied rumours of Two World II's release date being pushed back to March 15, but stated "But we will be doing something different - stay tuned" TopWare have since decided to forego a retail release, and will make Two Worlds II available only via the online retailer Amazon.com, being quoted as saying “If you had pre-ordered this award winning title elsewhere, they will not have stock as Amazon will be fulfilling all of the United Kingdom. Amazon will have all versions in stock, including the esteemed Royal Edition. We will make sure that the UK is taken care of.”
Two Worlds II remains unreleased in Australia, and is on indefinite hold.
Two Worlds II remains unreleased in Australia, and is on indefinite hold.
Expansion Pack:
The Two Worlds 2 Expansion pack, Pirates of the Flying Fortress, was released in September 2011. It features new animations, new recorded dialog, customization options, and new map area with a 10 hour campaign. It will also include 4 new multiplayer maps.
According to IGN: The game is okay with a score of 6.0/10.0, ranked #469 out of 16754 PC rated games.
Two Worlds II has arrived at a moment strangely devoid of other games like it. Sure, there are other open-world action titles (whatever that means), but there's a deep vein of genre content to be explored that games like Divinity II last year and even 2006's Oblivion didn't tap completely. On paper, Two Worlds II seems poised to deliver in this regard, with a pretty innovative magic system (cleverly acronymed "DEMON"), a cool loot/equipment dynamic, and an epic if boilerplate dark fantasy setting. In practice, Two Worlds II stumbles, marred by clumsy controls, a clunky interface, and a generally mangled presentation.
IMDb Rating: 7.4/10.0
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