What would you do if your race was destined to be the next big thing in snack foods?
Let's watch the trailer at this point..
Welcome to Oddworld:Abe's Oddysee the game was published in 1997 for PS1.
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So let's begin.
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Something that I did not mention earlier is that you main objective is to save as many mudokon slaves as possible.Although there's another quest players can try.Save all 100 mudokons.I'm gonna spoil here something..I remember when people actually completed the game with 99 mudokons and complained about the last one..Seriously?You are the last mudokon who needs saving!Upon saving 99 mudokon slaves and completing the game, That's it! BUT. It will not be so easy, trust me.There are many secret areas hidden throughout the game and some of them are really tough the others are just challenging.So,you think you have what it takes to save all 100* mudokons? I would love to see you guys try this.
After Rupture farms Abe will try to escape but it won't be that easy as the security here is fair challenging.In this area players will encounter four enemies in total. Sligs,Slogs,Bats and Scrabs.
Slogs are like the doggys in this game.It can one hit you as well.Slogs can be found in two different sizes small and normal.The small one is really slow but the normal size is fast.Obedient to sligs.
Now for the bats...I hate these things..I remember when I was 8 years old and played this game I always died from bats and I could not procced.!Annoying as hell..you need some patience when you encounter them to let them pass by...no photo found for bats alone..No wonder why..
And now for my personal favourite character in this game..Meet the killing machine the super duper wooper..
SCRABS!
This powerfull creature was a guardian of the ancient mudokon tribe mudachee and its appearence was used as symbol.Can one hit abe-mudokons sligs and fleeches.scrubs are really fast and can jump from cliffs.I also love the soundtrack they use when encountering a scrub.Note:You cant chant scrubs.BUT! when you try to chant them they will start screaming and may change the direction they walk or look the other way.You need to be extra carefull when encountering them.The mark of the scrab is one of the two sacred markings required for a mudokon to harness the power of Shrykull.
As you continue Abe will realise that mudokons are not supposed to be slaves.
and while he stares at the moon.....He falls off the cliff...yeah......fantastic....
Abe recieves a vision from the mysterious Big Face.
When Abe wakes up from his vision he is in the mudokon ancient temple.
Here the are some new puzzles and a new way to communicate with the native mudokons.
Note:if you dont mimic the natives they wont hesitate to kill you.Abe can communicate with the natives throught whistles.Note#2:In this area there are no slave mudokons to save but dont forget the hidden areas ;).This ancient temple divides in to two new temples.Paramonian and Scrabanian the two templers that Abe saw in his vision..
Paramonian temple.
The paramonian temple is an ancient mudokon providing ground for those who wish to gain the powers of the Shrykull.It is a nesting place of many paramites and should a mudokon succeed in completing all the trials he will be awarded with the Paramite handscar.It also leads off to Paramonia, a thick dangerous forest which provides a tough test for mudokons wishing to obtain the handscar.Abe will have to face both sligs and paramites in this area in order for him to take the handscar and procced to the next temple..I believe that Paramonian temple is a lot easier than Scrabanian temple.
Paramites:
Paramites are natural beasts who make their home in the Paramonian Temple.Whilst they look harmless enough,they are friendly and you can play with them when there's only one paramite.but when they are in a pack..Paramites are a feared enemy among the Oddworld caves and catacombs. These carnivorous creatures are pale in colous due to the lack of sunlight.Muscular forearms help them scurry on the ground and climb massive webs. Their six appendage, claw-like mouth is extremely deadly.
Scrabanian temple
The Scrabanian temple is an ancient mudokon proving ground (Like paramonian temple) for those who wish to gain the powers of the Shrykull. It is home to many Scrabs and should a mudokon succeed in completing all the trials, he will be awarded with the Scrab Handscar.It also leads off to Scrabania, a barren desert wasteland, which provides a tough test for mudokons wishing to obtain the handscar.The scar is the other half of the power needed for the Shrykull.Note:you can choose which temple you want to do first.Its up to you.Players will encounter a new enemy here as well.Fleech.
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Fleeches are large, greenish leech-like worms.They have two heads, one on each of their ends, and their mouths have long, sticky tongues, which they use to trap, grab and draw in their prey to devour.They are made by Vykkers and are sometimes bought by Glukkons as pet, but when they grow too large, they are normally flushed down a toiler. (yeah)..
God of the mudokons.Shrykull.
Shrykull is a mudokon God, in appearence a mixture of scrab and paramite.The shrykull has the body if a scrab but limbs like a paramite's forelegs protruding from its midsection.It also has a fringe of paramite facial-digits around its head.A mudokon who has gained the handscars of Paramonia and Scrabania can become the avatar of this creature for a short period of time.Abe successfully completed these trials and therefore gained the power.
Note:Abe can not use Shrykull's power whenever he likes.In order to get them back once used it to save mudokons through the bird portal with the number 3 floating in the center of it. you muse send a minimum of 3 mudokons through it to gain Shrykull's power.
The return of the Messiah to the Rupture farms.
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So this is the end.
Good Ending.
Bad Ending.
Thanks :) Marixos04
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