Wednesday, 8 February 2012

Final Fantasy: Crisis Core


Hello my next preview will be Final Fantasy:crisis core playable only in PSP (playstasion portable) thats a shame tho because it was a really good game with a nice story to unfold and a really big map to explore.Hajime Tabata was the game's director and Tetsuya Nomura the game's character designer.The thing that I really liked was that there were so many side quests and missions to take that you could actually spent many hours without changing the course of  history.there were also some optional choices to take like phrases and other stuff.Like any other Final fantasy,crisis core is also a RPG game with many attack combinations and spells.A new feature that was really helpful at one point was the fusion materia which took me a while to fully understand it.However if you can handle it early in the game as you are supposed things will become so SO easy.There was also one thing that I did not like the modulating phase and the battle system.at first it was good but after ten thousand battles it becomes boring-angrymaking system.



Okay on with the story then!


Story

The game starts off with SOLDIER 2nd Class Zack Fair on an airborne vehicle with order given from Angeal to take down all the Wutai soldiers that are disguising themselves in Shinra troops uniforms. SOLDIERs Zack Fair and Angeal are dispatched to Wutai to support Shinra in their war. In the outcome, Angeal disappears, and Zack is appointed to find the other missing SOLDIER, Genesis, in the town of Banora. Zack and Tseng find that Genesis and Angeal have betrayed Shinra, but are forced to retreat as the village is destroyed by Shinra. Upon Wutai's war ending, Shinra's armies, with Zack and Sephiroth are assigned to kill Genesis and Angeal. Genesis creates an army of copies of himself to attack Shinra headquarters with help from Dr. Hollander who has sworn revenge against Shinra. After the forces are defeated, Zack and Sephiroth track down Hollander's secret laboratory in a Midgar mako reactor, and learn that Hollander, had used both Genesis and Angeal as part of Project G, an early attempt to create soldiers infused with Jenova Cells. They are found by Genesis and Hollander, with the former facing Sephiroth and the latter escaping as Zack chases him. Zack is stopped by Angeal intent on keeping Hollander alive as he wants to find a way to return to be normal, and knocks him into the slums of Midgar.

Zack recovers to find Aerith tending over him. After both spend some time together, Zack returns to SOLDIER headquarters which is being attacked by Genesis. On his way, Zack allies with Angeal who has hesitations about his actions. As Angeal, Zack and Sephiroth protect the headquarters, Angeal confronts Genesis, but both go missing once again. Zack is then ordered to investigate Modeoheim where Genesis has been spotted; en route, Zack meets Shinra infantry soldier Cloud, quickly becomes friends with him. Near Modeoheim, Zack encounters and defeats Genesis who then appears to commit suicide by throwing himself into the depths of a facility. Zack travels to Modeoheim and finds both Angeal and Hollander. Angeal mutates when attacked by copies of himself, and Zack is forced to kill him. Before he dies, Angeal gives Zack his Buster Sword, telling him to protect his honor. Zack, distraught over the death of his mentor, goes back to the Sector 5 church, where he is comforted by Aerith.
Sometime later, Shinra continues chasing Hollander who is protected by new Genesis' copies as the original is still alive. Zack returns to Midgar to protect Aerith after learning they also appeared there, and leaves her with an Angeal copy that seems to be protecting her. Zack travels with Sephiroth and Cloud to investigate a mako reactor near Nibelheim. While checking the reactor Sephiroth discovers from Genesis that he was an experiment, implanted with cells of the extraterrestrial Jenova. Genesis explains his body is degrading and needs Sephiroth's cells which avoid his body to degrade, but he refuses. A week later, Sephiroth sets Nibelheim's town ablaze and goes to the Mako reactor to take Jenova's body. While Zack fails to stop Sephiroth, Cloud throws Sephiroth into Mako, causing his body to disappear. Zack awakes to find that he and Cloud have become part of Dr. Hojo's experiments on Jenova cells and Mako exposure; while Zack is unaffected by the Jenova cells, Cloud is unable to move on his own. Zack helps Cloud to escape and they quickly become high priority targets for the Shinra forces. While fleeing, Zack learns that Genesis and Hollander, the latter has become a Genesis copy, are still trying to stabilize his mutation. As Cloud is the only one carrying Sephiroth's pure cells due to the experiments, they plan to use him.
Hollander tries to reach Cloud, but is killed by Zack. Zack then finds Director Lazard who, now inflicted as an Angeal clone, tried to ally with Hollander to exact his revenge on Shinra. Lazard directs Zack to the remains of Banora to find Genesis, while Zack leaves Cloud with him. Zack enters into a cavern exposed to the Lifestream where he encounters Genesis who heals his body absorbing it and tries to kill Zack. Zack manages to defeat Genesis and returns to the surface with him. There, Zack finds that Shinra attacked Lazard and Cloud but the former was able to hold them back at the cost of his life. The Angeal copy that guarded Aerith had come to fight for Zack and was killed. Zack discovers a note he had carried from Aerith, and learns he had been used as an experiment for more than four years. Zack takes Cloud to Midgar before Genesis is collected by two soldiers.
Shinra discovers Zack and Cloud on the barren terrain outside Midgar. Leaving Cloud hidden away, Zack fights off against an enormous number of Shinra troops, and is ultimately fatally wounded. Cloud manages to crawl to Zack's body after Shinra has left, and Zack, in his dying breath, bequeaths the Buster Sword to Cloud as Angeal had done to him. Cloud begins to walk back to Midgar, while Zack's body is taken to the Lifestream by Angeal. The epilogue recreates the opening scenes of Final Fantasy VII.

Gameplay


Crisis Core is an action role-playing game in which the player controls the main character Zack through the game's storyline. During the main story of the game, the player moves Zack through and between open areas, allowing him to talk with non-playable characters, interact with the environment, or encounter monsters in battle. At any save point in these areas, the player may opt to take one of many side missions that are available; if selected, Zack is moved to a special area to complete the mission, usually to defeat one or more monsters. If the mission is successfully completed, the player is rewarded with one or more items, and often one or more new missions become available. Whether the mission is completed successfully or if Zack falls in battle, Zack is returned to the save point at the end. If Zack should fall in battle during the main story combat, the player will be forced to restart from their last saved game.



Crisis Core uses a real-time combat system in which the player can move Zack around, initiate attacks, special abilities, spells, or item use, and have Zack block or dodge an attack. Zack's abilities in battle are set by what materia he is equipped with. Up to six materia can be equipped, and can impart special attacks, magic spells, or passive bonuses such as bonuses to Zack's health meter or the ability to display the statistics of the current foe in combat. Materia are gained throughout the game through exploration, rewards from side missions or spoils of war, or from shops. Materia can be fused together to make more powerful versions with improved bonuses; for example, fusing an attack skill materia with an elemental magic materia can create a new attack skill materia that inflicts elemental magic damage in addition to physical damage. Special items collected in the game can also be used in materia fusion to further increase the materia's power.

Crisis Core uses a slot machine-like mechanic to affect the combat system. The "Digital Mind Wave" (DMW) features two sets of three spinning wheels; one set with numbers one through seven, and another with pictures of characters that Zack befriends during the game. The DMW automatically spins as long as Zack has at least 10 Soldier Points; Soldier Points are awarded to the player by defeating foes. If the DMW stops with the same three pictures lined up, Zack will then perform an appropriate Limit Break attack or ability that can greatly harm an enemy or significantly heal Zack. Additionally, in this case, if the number slots give two or more of the same number, the materia in that slot will power up. Should the numbers line up as "777", Zack will gain an experience level, increasing his health, soldier points, and ability points in combat. Otherwise, if there is no match on the pictures, matching numbers on the slots will still grant temporary bonuses in battle such as limited invincibility or zero-cost use of skills and abilities. The chance of matching pictures is tied to the current Limit level, which is raised by taking damage in battle and reduced upon successful matches, and after certain storyline events, through heightened emotions towards a specific character. After collecting certain items in the game, the pictures on the DMW may also randomly change to summonable creatures, which have more destructive and beneficial Limit Breaks should the pictures match up.


Following the completion of the game, the player will obtain a New Game Plus option. The North American and European releases of Crisis Core have an added difficulty mode to the game which increases the power and health of the enemies in the game.


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Marixos04

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